![]() This is a design limitation of using a generic VR controller model inside X-Plane. ![]() Virtual controllers don’t match the real controllers You will need to map them in SteamVR first in order to access them in X-Plane. If you are unable to assign buttons in X-Plane (such as the Y and B button), Steam may have defaulted to them being unused. X-Plane 12 is a flight simulator with real-world physics, accurate aircraft systems and an immersive simulation of the world. About X-Plane 12: X-Plane 12, built by pilots and engineers for everyone. ![]() Region free means that you can activate the product code from anywhere in the world. Use the button to “Reset to defaults for…” to restore the controller mapping & recalibrate. The key is completely region free and includes all languages. If you are prompted to calibrate devices, you may end up with non-functioning controllers. Instructions on using the command line with X-Plane here. We recommend starting with -30, then adjusting if that doesn’t resolve it. But as it turns out, many add-on makers all did the same thing, so in X-Plane 11, the location datarefs point to dummy variables that continue to provide the. If your controllers and the laser pointer are not aligned within X-Plane, use a command line argument to adjust this: -controller_angle= Now you can use VR and your VR controllers as usual.Start X-Plane and enable VR if necessary (if VR was enabled last time, it should already be active).At that point both controllers should be displayed in SteamVR.Restart SteamVR, then the right and left controllers. ![]()
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